Bender — Toon Boom Harmony Technical Rig

Bender Turnaround

Pupil Master Controller

Blink Master Controllers

Deformer Test

Master Controls in Viewport

Master Controls in Viewport

Deformers

Deformers

Rig Overview

Rig Overview

Eye Rig

Eye Rig

Arm Rig

Arm Rig

Leg Rig

Leg Rig

Master Controls

Master Controls

Bender — Toon Boom Harmony Technical Rig

After completing a high-complexity rig for Patrick Star, I wanted to shift gears and focus on an optimized, production-efficient rig for Bender from Futurama. Created entirely in Toon Boom Harmony, this project was an exercise in balancing a full 360-degree turnaround with high-precision control for front-facing animation.

Technical Breakdown
360-Degree Turnaround: The character features a full rotational turnaround to ensure silhouette consistency from every angle.

Precision Master Controllers:
Pupil Grid Wizard: I implemented a Grid Wizard Master Controller for the pupils, allowing for pixel-perfect positioning and tracking.

Independent Eye Blinks: Custom Master Controllers were built for the left and right eyes to manage drawing substitutions seamlessly.

Deformer System:
To keep the rig lightweight and fast, I focused on high-detail Envelope/Curve Deformers specifically for the front-facing view.

Deformers are applied to the arms, legs, hands, and feet to capture Bender’s iconic "rubber-hose" flexibility.

Drawing Substitutions: Includes a dedicated set of eye states for expressive blinking and focal changes.

Efficiency & Workflow
While my previous Patrick Star rig was an exploration of extreme deformation, this Bender rig focuses on speed and functionality. By prioritizing the front-facing deformers, I created a rig that is perfect for rapid dialogue scenes and classic character posing without the overhead of a heavy file.